Mpirimpa

How to Play

Complete Mpirimpa rules guide

General

Mpirimpa (Buraco) can be played:

  • Solo (1 vs 1)
  • In teams (2 vs 2)


Goal: collect as many points as possible and be the first to discard all your cards.

Winning team: reaches the predetermined score (usually 505–5005).

Played with:

  • Two 52-card decks
  • Two Jokers

Dealing

  • Each player gets 11 cards
  • Two extra packs of 11 cards (mpirimpakia)
  • One card opens the discard pile
  • Remaining cards form the draw pile


The suit of the first card may determine the trump suit.

Card Values

  • Joker → 25
  • 2 → 20 (wild)
  • Ace → 15
  • 3–7 → 5
  • 8–K → 10

Melds

At least 3 cards of the same suit in consecutive rank.

  • 7–8–9
  • J–Q–K


Each meld may include one Joker or one wild card.

The same player or teammate may add more cards to existing melds.

Mpirimpa (Special Melds)

A meld of 7+ cards = Mpirimpa.

Mpirimpa (Special Melds)

A meld of 7+ cards = Mpirimpa.

A) Clean

  • No wild cards
  • +200 points

B) Dirty

  • With Joker or 2
  • +100 points

C) Clean Trump

  • All trump
  • +500 points

D) Dirty Trump

  • With wild cards
  • +300 points

Full Mpirimpa

From Ace to 2:

  • Standard → +500
  • With trump → +1000

Game Flow

  • Turns clockwise


On each turn:

  • Draw from the pile
  • Or take the entire discard pile


To take the discard pile: immediately use at least one card in a valid meld.

After the move: discard one card.

Mpirimpakia

Picked up after placing all cards and laying at least one Mpirimpa.

End of Round

To close a round:

  • All cards down
  • Mpirimpakia picked up
  • At least one clean Mpirimpa


Closing bonus: +100.

Cards still in hand are subtracted from the score.

Additional Rules

  • No mpirimpaki picked up → -100
  • Player leaves → standard penalties apply

Winning

The winning team reaches or exceeds the agreed score.

Casual Mpirimpa

  • No justification required to take the discard pile
  • Melds of identical cards allowed (e.g. AAA)